package
{
	import flash.display.Sprite;
	
	public class TestArray extends Sprite
	{
		public function TestArray()
		{
			super();
			
			var arr:Array = new Array();
			arr = [2,3];
			arr.splice(arr.length+5,0,4,5,6);
			trace(arr);
			trace(arr[4]);
			trace(arr[50]);
		}
	}
}